Skilled and experienced Production Artist with an extensive background in the gaming and stop-motion animation industries. Specialised in producing concept art and visual development work full of appeal and personality. Currently looking for freelance/contract opportunities at established studios to contribute artistically to their vision and to develop new and strengthen existing skills and connections.

8 years experience designing and producing video game assets at a social/mobile game studio.

18 months experience working as a Production Artist at a stop-motion animation studio creating visual development work and storyboards for advertising and animation.

Currently working as a Games Artist at an e-gaming studio.

3+ years working as a freelance illustrator creating children's books, wedding invitations and other commissions.


Skills

  • Concept art and visual development.

  • Character, set and prop design for video games, animation,  and advertising.

  • Storyboarding for animation.

  • High proficiency at using Photoshop, Illustrator and other Adobe suite programs.

  • Experience with 3D programs such as Blender and ZBrush.

  • Proven track record of adapting to multiple drawing and painting styles.

  • Solid understanding of core artistic and animation principles.

  • Excellent communicator and team player.

  • Ability to multitask and problem solve under tight deadlines.

Education

De Montfort University

Bachelors Degree in Game Art Design

Sept 2009 - May 2012

Work Experience

Greentube UK

Games Artist

June 2023 - Present

  • Producing designs & sketches of characters, assets and backgrounds for online slot games.

  • Producing finalised game-ready characters, assets and backgrounds for online slot games.

  • Animation of assets created in Spine 2D and Adobe After Effects.

A+C Studios

Production Artist

January 2022 - June 2023

  • Character, Set and Prop Design for stop-motion animation and motion graphics.

  • Storyboarding for stop-motion animation and advertising.

  • Layout Design for pitch documentation.

Sulake

Production Artist

August 2013 - December 2021

  • Concepting, producing and animating pixel art assets (characters, clothing and props), for use within the social game “Habbo”.

  • Art lead for a number of themed “Habbo” campaigns.

  • Producing 3D Assets (props and clothing), for use within the social game “Hotel Hideaway”.

  • Preparing and uploading game assets for release.

  • Designing and creating UI layouts for “Habbo”.

  • Concepting new environments for “Habbo”.


Examples of various character art designs and sketches from personal and professional projects.


Examples of visual development work.