Skilled and experienced Production Artist with an extensive background in the gaming and stop-motion animation industries. Specialised in producing concept art and visual development work full of appeal and personality. Currently looking for freelance/contract opportunities at established studios to contribute artistically to their vision and to develop new and strengthen existing skills and connections.
8 years experience designing and producing video game assets at a social/mobile game studio.
18 months experience working as a Production Artist at a stop-motion animation studio creating visual development work and storyboards for advertising and animation.
Currently working as a Games Artist at an e-gaming studio.
3+ years working as a freelance illustrator creating children's books, wedding invitations and other commissions.
Skills
Concept art and visual development.
Character, set and prop design for video games, animation, and advertising.
Storyboarding for animation.
High proficiency at using Photoshop, Illustrator and other Adobe suite programs.
Experience with 3D programs such as Blender and ZBrush.
Proven track record of adapting to multiple drawing and painting styles.
Solid understanding of core artistic and animation principles.
Excellent communicator and team player.
Ability to multitask and problem solve under tight deadlines.
Education
De Montfort University
Bachelors Degree in Game Art Design
Sept 2009 - May 2012
Work Experience
Greentube UK
Games Artist
June 2023 - Present
Producing designs & sketches of characters, assets and backgrounds for online slot games.
Producing finalised game-ready characters, assets and backgrounds for online slot games.
Animation of assets created in Spine 2D and Adobe After Effects.
A+C Studios
Production Artist
January 2022 - June 2023
Character, Set and Prop Design for stop-motion animation and motion graphics.
Storyboarding for stop-motion animation and advertising.
Layout Design for pitch documentation.
Sulake
Production Artist
August 2013 - December 2021
Concepting, producing and animating pixel art assets (characters, clothing and props), for use within the social game “Habbo”.
Art lead for a number of themed “Habbo” campaigns.
Producing 3D Assets (props and clothing), for use within the social game “Hotel Hideaway”.
Preparing and uploading game assets for release.
Designing and creating UI layouts for “Habbo”.
Concepting new environments for “Habbo”.